9 Accessibility Options That Games Should Embrace

Accessibility has been an important conversation in the gaming industry for a while now. This discussion is so vital due to the fact that it allows more people to enjoy this beloved hobby than ever before, which is always a good thing. However, nailing down how to implement accessibility features effectively has proven to be a bit tricky.

As it turns out, being creative in how to approach these features is incredibly useful. Therefore, we will be taking a look at some accessibility options that need to be embraced by the games industry in the future.

Subtitles

Of course, subtitles have been openly accepted by visual media for many years. However, not all subtitles are equal. There have been many examples of gaming subtitles being so small that they’re nearly impossible to read. Naturally, this is doubly problematic during gameplay segments when the player is attempting to focus on the action happening on-screen.

By allowing the player to choose their own subtitle size, developers can solve this issue once and for all. However, there are also other little touches that can be added, as well. These would include closed captioning, name tags to indicate which character is speaking, and possibly even font options.

Custom controller mapping

Much thought goes into the process of mapping control schemes to a gamepad. However, having the ability to map controls to your own preferences can be very useful in terms of accessibility. A button that isn’t incredibly important could be swapped with one that is vital to gameplay so as to make it easier to mash.

Small touches such as this seem overly simple, but sometimes they can make or break a gameplay experience for someone.