Torchlight III Review

Torchlight III is the latest entry in the action RPG series. Players will start the game by choosing one of four characters and heading out on their adventure. The land of Novastraia is facing the dark threat of invasion once again. This leaves the player and their friends with the chance to find fame, glory, and loot in a fantastical setting.

But how does Torchlight III stack up against its predecessors and other games such as Diablo? The answer may be disappointing to some fans.

Characters

When diving into the game for the first time, players will be asked to choose one of four character classes. For a loot-driven RPG like this, class selection is always a very important part of the experience. Fortunately, this is something that Torchlight III excels at. Each of the characters is interesting, well-designed, and allows for customization if the player wants to.

The classes each play well, too. There are the standard features such as the ability to tank damage, wield magic, and attack from afar. However, something that I appreciated was how much variety each character is open to. Players will be able to mix and match weapons, abilities, and play styles however they want. Of course, this adds a ton of depth to an already meaty game.

Gameplay

The game is driven by many quests that the player will pick up as they explore. This is where things get a bit rocky for Torchlight III. The quests are largely comprised of going to a location, clearing the enemies there, and returning. Many quests will also have players collecting a specific number of materials following the combat, but that’s not much better.

You may be thinking, “Yeah, but that’s somewhat expected from this type of game,” and you’d be absolutely right. Although, there has to be a few elements in play for that to work well. For instance, if there were more interesting enemies or bosses, then this would be a far less significant issue. Unfortunately, that simply isn’t the case.

The enemies are pretty bland and have sponge-like health bars. Plus, nothing really surprising comes from any of the bosses. There were no big twists or moments of awe that came from the combat. Possibly the worst sin, however, is that the loot isn’t very interesting.