Warframe Review

It’s incredible how much there is to Warframe. Not only for a free-to-play game, but for any game. The sky really is the limit for your abilities, acrobatics, character design, modifications, ship décor, clan dojo, companions, and more. Everything is customizable.

Story

You play as a Tenno, descendants of a lost warrior race and the only beings capable of piloting the Warframes — basically biomechanical suits of armor, each with its own unique abilities. You don’t know much about this mysterious race, but answers come in time as a reward to those who persevere.

You then choose one of three Warframes and are taken through the basics of how to move and fight. After that, you’re ushered out into the solar system, whether you’re ready or not. In all likelihood, you’re not.

The start of the story is fairly straightforward: there are four groups battling across the solar system and you undertake missions to deal with each. There’s a nice variety of missions: defense, survival, rescue, assassination, and a whole bunch more — there are 20 types of missions in total.

It sounds like a lot, but after you’ve sunk a decent number of hours into the game, you start to feel like you’re playing the same situations repetitively. And this is one of the major criticisms about Warframe.

Although there are only four groups, there are also six syndicates whom you can ally with that will give you more missions to undertake. Each syndicate has its own exclusive rewards that you’ll want to hunt after, but you can’t be buddy-buddy with all of them. Some are allies and some are enemies, so you’ve got to be careful about who you decide to help.