Werewolf: The Apocalypse – Earthblood Review

Werewolf: The Apocalypse – Earthblood is a new RPG set in the same world as Vampire: The Masquerade. However, it’s being handled by a completely different team than that previous game. This gives players a completely different perspective on the World of Darkness tabletop series.

Developer Cyanide has a bit of a checkered past. The studio has mainly focused on sports simulation games but has produced some positively reviewed stealth projects. This includes the likes of Styx: Shards of Darkness.

With Werewolf: The Apocalypse – Earthblood, the developer is obviously hoping to expand its horizons, something it struggles to live up to.

Story

Werewolf: The Apocalypse – Earthblood starts with a werewolf named Cahal fighting against an evil corporation. The werewolf is essentially an eco-warrior, attempting to save the planet from those who are polluting it.

The first mission introduces Cahal, his clan, and the Endron corporation. From there, the action quickly unfolds, with Cahal banishing himself from his family after he loses control of himself. After killing a member of his pack, he flees to keep the rest of the clan safe.

The rest of the game is spent with Cahal waging a war against Endron. The company threatens the home of his family, prompting him to return after five years of banishment.

But try as it might, Werewolf: The Apocalypse – Earthblood fails to get players invested in the narrative. The characters are all forgettable and bland, while the plot just does nothing interesting. It’s the kind of story you expect from an action arcade game, not an RPG set in a rich fictional world.

Without a compelling narrative, the motivation soon fades as it is hard to find a reason to continue.