9 Awful Parts in Otherwise Amazing Games

May 19, 2020

Seeing an awful section in a fantastic game is always a strange experience. Up until that point, the game had been an incredible experience, giving you exactly what you wanted from this particular title. Then comes along a section that has you wondering whether or not the previous hours of gameplay had all been a massive fever dream before returning to its former glory.

As it turns out, this happens quite a bit in many of our favorite games. For a little more context, we’re going to look at some of these moments and dive into what made them so uncomfortable. Here are nine awful parts in otherwise amazing games.

Donning the Big Daddy suit in BioShock

BioShock is a game that many people adore for a variety of reasons, but it isn’t without flaws. Near the end of their adventures in the undersea city of Rapture, the player is tasked with collecting all the ingredients for their very own Big Daddy suit. That sounds exciting, right?

Being able to stomp around as one of the game’s most fearsome enemies was an idea that seemed awesome in theory. In practice, however, the entire section was less than stellar. Escorting little sisters around really kills the flow of the narrative that had picked up significantly around that time. Plus, having a good portion of your screen obscured by the Big Daddy helmet is headache inducing.

Piloting the gummi ship in Kingdom Hearts

While there are surely tons of people who enjoy this segment of Kingdom Hearts, many people could go their entire lives without ever having to fly the gummi ship ever again. The strange thing about the gummi ship gameplay is that it isn’t so bad, but it is incredibly bland and boring. 

Contrasting the fun and vibrant Disney worlds with these simple and extended flying sessions is enough to dread returning to the classic game for many people. 

Mineral scanning and hacking in Mass Effect 2

Mass Effect 2 is a high point for the entire Mass Effect series. The characters, the settings, and the gameplay elements within all come together to deliver one of the best sci-fi RPG titles ever. However, there is one part of the game that is just waters down the entire experience in an annoying way. 

Throughout the game, you will want to upgrade or craft many items for your ship and your party. While you can grab a lot of materials by simply playing the game, you’re probably going to have to partake in the mineral scanning and hacking mini-games at some point or another. Much like the gummi ship, these small segments aren’t challenging or even engaging. They basically just serve to pad out an already lengthy game.

The Fade in Dragon Age: Origins

This awful part of Dragon Age: Origins is so bad that one of the top mods ever made for the game is one that allows you to skip it. Within the incredible fantasy RPG adventure, your character will inevitably find themselves trapped within the Fade. This nightmarish realm is an absolute slog to get through that takes way too long to escape from. To make matters worse, there is relatively little story content to be found within this section, and none of it is very interesting.

Blowing up asteroids in Dead Space

Dead Space is an incredible sci-fi horror experience that stands among the best horror games ever crafted. The setting is high on immersion, the gameplay is an interesting take on third-person shooters, and the experience is definitely memorable. However, you can’t have too much of a good thing, so you naturally have to take a break from all of that greatness to… shoot at rocks. 

Fortunately, these turret-based scenarios are brief and only happen a few times. When compared to the rest of the game, though, they’re pretty rough in hindsight. 

The Batmobile loses a wheel in Batman: Arkham Knight

The Arkham series is arguably the best superhero game series the world has seen yet. Each entry in the franchise is overflowing with love and respect for the Caped Crusader. With so much quality to be found within these games, it really makes the stuff that doesn’t work stand out in a harsh way. 

This is where the Batmobile comes into play. Saying that the Batmobile gameplay is bad isn’t entirely fair. It really is fun to race around Gotham city in this speedy tank. However, the fun stops around the 27th time you are forced to play what is essentially the same mission over and over. All in all, the vehicle gameplay is used far too often for a game like this. 

Protecting Natalya in Goldeneye 007

It is no secret that Goldeneye 007 was one of the historic games that helped spark love for the First-Person Shooter genre. Naturally, a game as experimental as that would have a few flaws in it. This is where we meet the character Natalya and her main contribution to the game, which is escort missions. 

These segments are especially harsh towards the end of the game. In this level, the player must protect Natalya while she stands in the dead center of a room while enemies pour in from all sides. As you can imagine, this segment gets messy really quickly.

Borderlands 2’s Wildlife Preservation chapter

Wildlife Preservation is a chapter in Borderlands 2 in which the player infiltrates an animal research lab. Of course, the Pandoran wildlife makes for some of the most irritating enemies within the Borderlands series, so this section was always going to be interesting.

Flying enemies, invisible enemies, and a ton of robots make the area a bit of hassle to return to on repeat playthroughs. Although, the area does have quite a bit of story interest, so it isn’t so bad.

Operating the cranes in Final Fantasy VII: Remake

Final Fantasy VII: Remake is an incredible game for the most part. Although, a few areas of padding really bring down the replay value by a lot. The worst offender of this, however, is a section where the player must operate a series of cranes in order to help Aerith unblock a cluttered path. 

The entire section is just a slow, boring, and uneventful departure from the rest of the remake’s fun combat and story.

What are some awful parts you’ve experienced in otherwise amazing games? Tell us in the comments below!

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In this article

Developer:
Square Enix Business Division 1
Publisher:
Square Enix
Platforms:
Genres:
Release:
April 10, 2020

In this article

Developer:
BioWare
Publisher:
Electronic Arts
Platforms:
Genres:
Release:
November 3, 2009

In this article

Developer:
BioWare
Publisher:
Electronic Arts
Platforms:
Genres:
Release:
January 26, 2010

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