Today 2K Games announced it is opening a new game development studio called Cloud Chamber, which has already begun developing the next game in the BioShock franchise. The studio will have two teams: one in the San Francisco Bay Area and one in Montréal, Québec.
2K has appointed Kelley Gilmore global studio head of Cloud Chamber. She brings 22 years of experience in the video game industry in executive production, PR, and marketing management roles. Nearly 20 years were spent with 2K’s Firaxis Games, where she worked on projects including Civilization and XCOM. With her new position at Cloud Chamber, she becomes the first woman to launch and lead a development studio at 2K.
Gilmore confirmed to IGN that the team for the upcoming BioShock installment includes art director Scott Sinclair (a role he held on BioShock and BioShock Infinite) and design director Jonathan Pelling (art team creative director on BioShock Infinite). Original BioShock creative director Ken Levine is not returning (he launched his own studio, Ghost Story, in 2017). Instead, the creative director will be Hoagy de la Plante, Lead Environment Artist on BioShock 2.
“Our team believes in the beauty and strength of diversity, in both the makeup of the studio and the nature of its thinking,” Gilmore said in a press release. “We are a deeply experienced group of game makers, including many responsible for BioShock’s principal creation, advancement and longstanding notoriety, and honored to be part of the 2K family as stewards of this iconic franchise.”
2K announced that development of the new BioShock game will take several years. Stay tuned to Gammicks for updates as they develop.