In a shocking twist, Valve canceled its preview of Half-Life: Alyx a mere three hours before it was set to air on The Game Awards on Thursday.
However, Valve game designer Robin Walker gave an interview to The Verge on Wednesday where he revealed main details about the upcoming VR game.
Here are the key points:
Game design and conditions
- Half-Life: Alyx will have a traditional linear narrative. There could be “multiple ways to navigate through [spaces], but you’re always moving forward overall.”
- It can be played while standing or sitting; there is no specific size of the interaction area.
- Testers usually spend 2-3 hours playing the game before taking a break, an unusually long amount of time for VR. This may be because the Valve Index controllers strap to players’ hands, so you do not get fatigued gripping them. Players can save progress at any time, just like before.
Weapons interaction and reloading
- It will take some time to get used to interaction with weapons. The first thing players will need to learn is how to reload. Some players “dropped their magazine at the foot of the attacking zombie” during tests. But once the reloading process become clear, testers performed some creativity in weapon use. The developers wanted to make every gun interesting to explore. There will also be accessibility and automation options for players with limited motor capabilities.
Half-Life: Alyx is set for a March 2020 release. The new chapter will reveal what happened between the events of the original Half-Life and Half-Life 2 game. It will tell the story of Alyx Vance, one of the most important characters in the universe.
Are you excited for Half-Life: Alyx? Let us know in the comments below!