The final version of Cyberpunk 2077 won’t have some of the content and features that developer CD Projekt Red had revealed in its 2018 demo.
However, there’s no need to panic. At least, that’s what Miles Tost, a senior level designer at CDPR, says on the game’s Discord server:
“Cutting features and scope is a very normal part of development. You can witness it so openly with our game, because we happily gave in to community wishes and showed you that 2018 demo. Think about it. The game – two years from release.
“Of course we iterate and change stuff and of course we also will have ideas that sound great on paper but then doesn’t end up working out well in the game with all the other features. [In] The Witcher 3 we also cut a ton of stuff, but in the end all of it made the game better.”
He also said, “In the end, it is all about how much fun the game and its systems provide you and we are doing our best to make sure it is as great of an experience as it can be. Sometimes for that, you have to make some hard decisions and this time around, you were here to witness it.”
To everyone, who still has doubts about the game, Tost says:
“If you’re unsure, please wait for reviews, check whoever you trust after it launches, and get their input. Not every game is for everyone; we don’t have the power to change that. No one is forcing you to buy the game day one and no one at CDPR wants you to be disappointed with a game you might not enjoy.”
Cyberpunk 2077 will be released on November 19 for PC, Stadia and both generations of Xbox and PlayStation.
Category: Game consoles, News, PC